PENGEMBANGAN ALAT PERMAINAN EDUKATIF (APE) “KARTU BACA-NGAJI ASYIK” SEBAGAI MEDIA BELAJAR BAGI ANAK USIA DINI DI TK AISYIYAH KECAMATAN SOKARAJA KABUPATEN BANYUMAS

Tutuk Ningsih, Dr., M.Pd. (2015) PENGEMBANGAN ALAT PERMAINAN EDUKATIF (APE) “KARTU BACA-NGAJI ASYIK” SEBAGAI MEDIA BELAJAR BAGI ANAK USIA DINI DI TK AISYIYAH KECAMATAN SOKARAJA KABUPATEN BANYUMAS. In: penelitian.

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ALAT PERMAINAN EDUKATIF ( APE ) “ KARTU BACA NGAJI ASYIK” SEBAGAI MEDIA BELAJAR ANAK USUA DINI.pdf

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Abstract

Play method is one of the important thing in achieving the purpose of the lesson children. Therefore, educators should lead the way the game is not to inhibit the development of the children in the cognitive aspect, affective and psychomotoric aspects and children are also given a place and the opportunities in the widest sense to play.1 to support the method play, so needed the game of educational (An APE [) as learning media that will help the implementation of the method play. The formulation of problem in this research is .1)how development model appliance Tomorrows event features games educational " Fun reading koran Card" as media learning to read and recite passages from the RA Aisyiyah Sokaraja Sub-district? 2) How decency appliance educational game "Fun reading koran Card" as media learning to read and recite passages from the RA Aisyiyah Sokaraja Sub-district? 3). What are the advantages and weakness of the game of "Fun reading koran Card" as media learning to read and recite passages from for children early age? The results of this research is 1. At this design stage there are at least three things that researchers perform including analysis of the concept or ideas and translate the results of the analysis of the concept and describe the design of the beginning of the game "Fun reading koran Card". Then the last stage or the third phase of the development phase includes preparing images and text materials, preparing and designing the game "reading koran Card Fun", print (printout) the results of the design of the game "reading koran Card Fun", and create support component of the game guide book. 2) research results showed that the game "Fun reading koran Card"generally good and worthy to be used as a learning media for children early age. It aplicated with response, enthusiasm and assessment scores from respondents and user (User). The average players (learners) give positive comments as happy, want to return to play and tells with ceria bermainnya experience on the friends of the theme.3) The Concept and the design of the game "Fun reading koran Card that makes it easy to developed simple, extended material by both educators and parents.

Item Type: Conference or Workshop Item (Paper)
Subjects: 2x1 Al Qur'an dan Ilmu Berkaitan > 2x1.1 Ilmu Al Qur'an
2x7 Filsafat dan Perkembangan > 2x7.3 Pendidikan
2x7 Filsafat dan Perkembangan > 2x7.3 Pendidikan > 2x7.32 Bustanul Atfal dan Madrasah Ibtidaiyah
2x7 Filsafat dan Perkembangan > 2x7.3 Pendidikan > 2x7.32 Bustanul Atfal dan Madrasah Ibtidaiyah > 2x7.3203 Metodologi
Divisions: Lembaga Penelitian dan Pengabdian
Depositing User: Mrs Hanik Nurdiana Sabita
Date Deposited: 16 Nov 2016 03:10
Last Modified: 15 Feb 2019 09:02
URI: http://repository.iainpurwokerto.ac.id/id/eprint/1486

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